Perks
23 entries in this hub.
PerksJuggernogHealth from 100 to 250 for 2,500 points.PerksQuick Revive1,500 points. One solo self-revive, or faster co-op revives.PerksSpeed Cola3,000 points. Faster reloads, and also faster drinks and barricades in the perk index.PerksDouble Tap 2.0Fire rate plus 33 percent and double bullet damage. Listed at 2,000 points.PerksDouble Tap 1.0Fire rate plus 33 percent. No double damage.PerksStamin-UpFaster, longer sprint. Listed at 2,000 points.PerksDeadshot DaiquiriHeadshot assist for 1,200 points.PerksPhD FlopperNo fall, lava, or explosive self-damage. Listed at 2,000 points.PerksMule KickA third weapon slot for 4,000 points.PerksBandolier BanditMore magazine and reserve ammo. Triples Vulture's Aid drops.PerksVulture's AidSee interactions farther away. Zombies drop ammo, points, and a gas that pushes them off you.PerksBullseye20 percent of body shots count as headshots, and headshot damage is tripled.PerksElectric CherryA force field when you reload. Poor Zombie badge needs five stuns on one zombie.PerksBunnyhopRemoves the jump cooldown so you can keep sprint-jumping.PerksWidow's WineA hit briefly freezes the zombie that hit you.PerksWho's WhoA ghost copy can revive you. Revive the ghost to get your gear back.PerksDowner's DelightLonger bleed-out.PerksTombstoneLeave a tombstone that can return your perks and weapons.PerksElemental PopRandom elemental effect on shots.PerksBanana ColadaNovelty perk. No printed combat numbers.PerksDexterousFive panic-room machine for 4,000 points. Effect not printed.PerksImmobilizing LeadNamed on the Kino machine list. Effect not printed.PerksReduxNamed on the Kino machine list. Effect not printed.
