The hub names Normal, Veteran, and Knightmare. Badge text also uses Hardened. A separate difficulty reference prints six scaling rows and does not attach those names to every row. Do not invent the missing names. One link is firm: Knightmare removes Juggernog after a single melee hit, and the 300 percent row is the row that also says Juggernog is lost on hit.
Scaling rows
| XP from kills | Spawn delay | Move speed | Damage | Extra rule |
|---|---|---|---|---|
| 75% | up to 8 seconds | 80% | 40 | none printed |
| 100% | up to 5 seconds | 110% | 50 | none printed |
| 150% | up to 3 seconds | 110 to 140% | 90 | none printed |
| 200% | up to 3 seconds | 110 to 140% | 125 | none printed |
| 300% | up to 2 seconds | 135 to 180% | 240 | 2x fall damage, Juggernog lost on hit |
| 500% | not printed | scaled up | scaled up | unique zombie types, described as unfair |
The same page adds a Mob of the Dead note: Afterlife duration is significantly decreased, and a down can bypass Afterlife. It does not say which row that note belongs to.
On the 50-damage row, base health 100 is two hits and Juggernog's 250 health is five hits. On the 40-damage row the same health values last longer. On the 240-damage row, 250 health does not survive two hits.
Named goals
Veteran badges exist for rounds 15, 30, 45, and 60. Knightmare badges exist for rounds 20, 35, 55, and 80. A player note on a Knightmare video says the Veteran badge is not awarded during the Knightmare run, so the two climbs are separate matches. Dance Macabre asks for round 40 solo with no perks and no Pack-a-Punched weapons on Hardened or higher.
Map XP is a different multiplier
Map XP and difficulty XP stack as two separate systems in the sources. They are not the same number. Santa's Village is 300 percent during its event. Zombie Tower is 500 percent and is described as an April Fools map. Site 2506 is 150 percent. Area 51 is 135 percent and is the time-based mode: time raises zombie health instead of the round count. A modes page counted 17 of 21 maps as round-based. Verruckt and Overlook arrived after that count.
Weekend Double XP is a third rule, from the Roblox description, and is not a map multiplier.
Use XP brackets when you care about the map percent, and Kino or Overlook when you care about learning the loop.
