These orders are editorial priorities from the printed perk effects. They are not a developer tier list. Bus Depot has no perks, so the list does not apply there. Area 51, Nacht, and Testing Place do not have a normal Juggernog machine. On those maps the perk page says Juggernog comes from Wonderfizz or a Perk-a-Cola machine only.
Solo
- Juggernog at the first machine you can reach. Health goes from 100 to 250.
- Quick Revive. One self-revive, then the perk is removed.
- Speed Cola. The items page lists it at 3,000 points and describes reloads as 50 percent faster. The perk index also says it speeds perk drinks and barricade repairs.
- Double Tap 2.0. Fire rate up 33 percent and bullet damage doubled. Double Tap 1.0 is only the fire-rate part.
Knife rounds 1 to 4. Spin the box once you can afford a miss. Pack-a-Punch the primary around rounds 8 to 10. Keep a pistol for crawlers. A Ray Gun or Flamethrower changes the late rounds, and both are limited by ammo. Bandolier Bandit is the ammo perk if the map or Wonderfizz offers it.
Compact solo maps in the guides are Kino, Overlook, and Nacht. Nacht has no normal Juggernog machine, so read that advice as a small training layout, not as a free Juggernog.
Co-op
Points are individual. Doors you open stay open for the team. Guides say more players raise zombie health and spawn pressure. Two or three players is the practical size. Four players open the map faster and feed that scaling.
Order: one player opens the loop, everyone buys Juggernog, one player holds Quick Revive for faster revives, then Speed Cola and Double Tap. Quick Revive is not consumed in co-op. Revive away from the spawn if you can. Do not revive in a live horde unless you already have Juggernog and a second gun.
On Mob of the Dead, split the five plane parts. On Backrooms, split the eight pages. On Overlook, anyone can shoot a globe.
Past round 30
Keep a Pack-a-Punched wonder weapon or a Pack-a-Punched Galil or MP40, plus a Pack-a-Punched SMG for cleanup. Add Bandolier when you see it. Leave one crawler. Use electric traps on Kino, Five, and Mob of the Dead when a horde is in the choke. Wall ammo is the refill for a Pack-a-Punched SMG. A down at this stage removes every perk except a solo Quick Revive that has not been used.
Weapon roles are on the weapons board. Perk prices and effects are on Perks.
